Momentum is a no-drama, no-politics, raiding/pvp guild for casual
gamers. We understand that most people are not high school or college
students with no life, but are people who have families, work full
time, go to school full time, enjoy sex, etc. As such, we do not
require raiding in the guild, but we do require raiding for any sort
of rank improvement.
There is no application, and Momentum seldomly recruits. As a
means of keeping gear leaches and drama out of the guild, typically
only real life friends and those on one's friends listed are given
guild invites. Drama, politics, and leeches can't be completely
eradicated, but this is an important step in the right direction.
- Don't talk or start shit.
- Don't put grays or other useless trash in the guild bank.
-
Don't act like a child, even if you are one. We understand many
people let their children play WoW. WoW's content has a Teen
rating, but gameplay is Unrated due to the nature of MMOs. The
game isn't meant for children, but is intended for a mature
audience; act accordingly.
-
Cursing is perfectly acceptable in guild chat, so long as it
isn't every other word. People who have an issue with seeing
expletives, or their children seeing expletives shouldn't play
WoW. It's unrated for a reason. Cursing every other word
though, that's childish, see the above rule.
-
Do not spam in any chat: guild or otherwise. It reflects poorly
on you, and poorly on the guild.
-
Don't ask for help leveling your alt, join an alt/twink guild
for that.
-
Do not ask for promotions. You'll get a promotion when we damn
well see fit to do so (it's actually based on your attendance
and your willingness to help others).
-
Items in the guild bank not under the first tab cost between
50%-75% of their auction house prices, depending on supply &
demand, and overall rarity.
-
Signing up for a raid and not showing is not acceptable, nor is
leaving a raid early. Urgent issues and unexpected events in real
life are understandable. Send the raid leader an in-game email
and let them know. It only takes a few seconds and makes a big
difference. Unnotified absences when you've signed up will be
tolerated once every 60 days. Sign up for another raid and not
show, and you'll be promptly moved to Probationary status.
-
The guild does not support gold purchasing or power leveling
services. Any guild member found to be supporting such a service
will be swiftly kicked and thrown on the ban list. The vast
majority of their gold is stolen gold from hacked accounts, and
all you're doing by supporting them is telling them you want them
to hack more accounts to buy more gold. Your account, or another
guildie's account could be the next account hacked, which doesn't
just hurt you, it hurts the entire guild because they often
liquidate guild banks for as much as that character can access.
All raids are scheduled through the calendar. Spots are determined
first by roles, then skill and attendance. With regard to attendance,
those who sign up first will be considered first for a spot. Next is
those on Standby, followed by those who originally declined, followed
last by those who didn't update the calendar at all (or are Invited).
In addition, those who have a tendency to leave raids early, show up
late, or sign up and no-show will be placed to the bottom of the list
at the raid leader's discretion.
Raid members are expected to show up to raids 15 minutes before
the scheduled time, as raids are supposed to start at the
scheduled time. If a member has not shown up 5 minutes before the
scheduled time, the Raid Leader has the right to replace their
spot.
Raid Leaders are additionally required to have Deadly Boss Mods,
which is an invaluable tool as a Raid Leader in assisting with
boss tactics and communicating to the raid what needs to be done
and when.
Momentum uses a home-brewed NRP (Naked Raiding Points) system
that's meant to avoid elitism and keep things balanced for casual
raiders. All new members will start at zero NRP and zero attendance.
All members, including trial members, will be eligible for loot based
on this system, and gain/lose NRP as any normal member would.
-
All loot is a set cost:
- 20 NRP for cloth, leather, mail, and plate items.
-
40 NRP for weapons, rings, trinkets, necklaces, and
cloaks.
- 60 NRP for tier tokens.
- Off-spec items cost an additional 10 NRP.
- Forced-spec changes don't take the +10 NRP penalty.
- Patterns are 10 NRP.
-
Off-spec items no one wants or no one else can use are 5 NRP.
-
NRP is granted for "current" raids the guild is doing only.
-
10 NRP will be given to raid members who show up to raids
on time and repaired and prepared. (Those on Standby will get
the full amount for this.)
- Each boss is worth 5 NRP.
-
Hard modes and heroic bosses are worth 15 NRP. They also do
not count as "new."
-
25-mans and 10-man count as the same raid; 25-mans do not
award extra NRP.
-
New bosses are worth +2 NRP per each attempt with progress
before downed.
-
Members on Standby are granted half NRP (rounded up) for each
boss; they do however get full bonus points for progression
attempts.
-
5 NRP is awarded to guildies who lose an item to a non-guildy.
-
Alts do not get NRP; the only loot they may acquire are items no
one else wants.
-
"Need before Greed" rules apply:
-
The slot hasn't already been upgraded for that raid tier.
- Main spec before off-spec.
-
Items with Hit are DPS first; no Hit means healers first.
-
Items with MP5/Spirit go to their respective classes first.
-
NRP is reset to zero if:
- A person switches their "main."
- A person switches their primary spec.
- A person leaves the guild.
-
NRP will be taken away for:
-
-10 NRP for showing up to a raid late (within 30 minutes of
the scheduled time).
-
-20 NRP for signing up to a raid and not showing, or showing
up more 30 minutes later than the scheduled time.
- -20 NRP for ninjaing loot in another guild's raid.
-
-10 NRP for mouthing off, starting drama, and poor
representation of the guild (spamming of excessive use of
expletives in general chat channels).
-
-10 NRP for dropping (or "disconnecting") during instance
runs with other guildies.
Attendance will be kept on a rolling three-month time frame
viewable on the guild web site. Standby attendance will be recorded
for each boss downed while standby members are online.
When disputes arise (because multiple people have the NRP required
to purchase an item), the raid leader will use the "Need before
Greed" rules specified above. If a dispute still exists, the raid
leader has the right to look up attendance and use that as a deciding
factor. If attendance does not help, the raid leader can ask for a
random roll.
A player may not upgrade the same slot more than once per raid if
another player wants an item in that slot. For example, Elowyn
acquires a helm upgrade that he pays NRP for early in a raid. Three
weeks later, in that same raid (or even a different raid of the same
tier), a tiered-helm token drops that Elowyn wants (and its an
upgrade), and another leather wearer (Rogue or feral Druid) want.
Elowyn automatically loses the item. If however, the helm Elowyn
originally acquired was something no one wanted, Elowyn may still pay
NRP for the new helm.
Need - An item that is an upgrade for a player, for their primary
raid spec, that is of the armor appropriate for their class with the
proper attributes.
Greed - An item that is not a clear upgrade, is of 'lower tier'
armor (e.g. Moonkin druid taking cloth), or is not for their primary
spec.
Loot will be handled publicly in raid. The current item will be
linked in a raid warning, and all raiders will be asked about
acquiring the linked item. NRP will be addressed, and the raid leader
is to record the purchase of the item on the Guild Web Site.
Those part of the probationary rank may not invite alts to the
guild. All other members may have a single alt in the guild, and
officers may have three alts in the guild. We don't want people
gearing up their alts over other people's mains, nor we want to be
known as an alt guild. Part of being in a guild means assisting
others with their progression, while sacrificing your own
progression to assist the guild with overall progression. Just
like anything else, progression is gradual improvement, not
instant gratification.